How to Score?
Use netvigation and selection key to choose alphabets from the grids to compose a word. Use # key to indicate end of the word. The score of the word is based on the score table plus special effects.
Score Table:
0 for special alphabets 1 for ACDEILNOPRSTU 2 for BFGHMY 3 for KVWZ 5 for QX 10 for J
Special alphabets have different effects when they are used in a word:
Matcher: Match any alphabet Bomber: Blow off surrounding alphabets and score Tipper: Add a tip point Bonus: Mutiply the score you get in that round
Matcher, Bomber & Tipper are granted by random. Bonus are only earned by hardwork -- composing a long word and you will get a bonus alphabet depending on the word length:
7-letter-word - 2x 8-letter-word - 3x 9-letter-word - 5x 10+-letter-word - 10x
You may use more than one Bonus alphabet to increase the multiplying effect. Bonus will be calculated after the Bomber effect.
If you want a hint, go to Menu and use Tips. A tip will cost one tip point. 3 tip points are given by default.
If no more word can be composed, the game will declare over. The high scores are recorded.
Scratch it!
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