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Handango Inc.
MM Reversi
MM Reversi 1.0
Software » PocketPC » Entertainment » Other
Software » PocketPC » Other » Freeware
Software » PocketPC » Games » Board
Overview
MM Reversi
PAD
Overview
Rating: Not rated yet Version: 1.0
Last Updated: 11 Aug 2007 Downloads: 10802
Minimum Requirements: Mobilephone with Java Engine (200 KByte Heapmemory, 64 KByte linear accessible), Palm or PocketPC with Java Engine (for example IBM's free WebSphere)
Product Registration: NA
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Description
Reversi or Othello is a well known boardgame. It's easy to play, but a challenge to win - and really this version is a challenge.
The board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally. All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
 
The program individually fits boardsize to your Phone/Palm/PocketPC's screensize, works in color, grayscale or black/white, playable on each Java Phone/Palm/PocketPC with at least 200 KByte Heapmemory (64KByte linear accessible, older Siemens phones not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
 
Some features:
- 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Java Reversi Games without losing)
- shows your Move- Possibilities (optional)
- shows last Computer- Move
- animated stones (optional, if you have problems deactivate it)
- first Move for Computer or Player (startposition commutable too)
- really quick calculation and strong AI
- shows Time- Bar during calculation
- really small, only 16 KByte
 
Important: This Game is designed for every Java Phone, color, grayscale and black/white - works on Palm and PocketPC too (use IBM's Websphere for free). The program needs 200 KByte of Heapmemory (64KByte linear accessible)!
 
Enjoy the Game!
 
PS: For further information, link for IBM's JVM and short description look here (at the end of the page)
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